Posted on August 11, 2009 - by FlashBum
PV3D Question
PV3D QuestionQuestion – Hi, Apparently I’m asking myself a question, but I’ve no idea how to solve that I am on John link with the P. V, 3. D, dot org website. Looking at had a test of a plane has left the you the Cameron paper Vision 3 D and I can follow that and I get that. I understand the concept but the problem I’m having is. Once I know that’s a object is out of the view the camera. I do want to remove it from the display but then I don’t know if I can still test it is back within the camera so that I can it back on display. I really looking for a way of optimizing a lot of 3 D. Architects on the screen and i don’t wanna be rent during the ones that are obviously not for the camera, so if anyone could offer up a little bit of help. I would. I’d really appreciate it. Thanks a lot. Bye.
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August 12, 2009
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Dansfloyd said:
Hmmm, I have an idea, but not sure if its a solution or not. I would setup a null object for x/y/z reference. Then determine where that object lays in your PV3D world. So that if the object is in the viewfinder, it attaches your movieclip or whatever else. When its not in view it removes the movieclip, but keeps that null object data for future reference. That way it’s only rendering coordinates when its not in view, rather than bitmapdata or something else… I don’t know… i’m still a noob when it comes to this kind of stuff…