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	<title>Comments for Bum1Job</title>
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	<link>http://bum1job.flashbum.com</link>
	<description>The Flash Bum&#039;s Flash Question Hotline!</description>
	<lastBuildDate>Wed, 24 Feb 2010 07:43:33 -0500</lastBuildDate>
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		<title>Comment on Anonymous Question by Mr Vanwelch</title>
		<link>http://bum1job.flashbum.com/question/36/comment-page-1#comment-24</link>
		<dc:creator>Mr Vanwelch</dc:creator>
		<pubDate>Wed, 24 Feb 2010 07:43:33 +0000</pubDate>
		<guid isPermaLink="false">http://bum1job.flashbum.com/?p=36#comment-24</guid>
		<description>Is it true that Robert Luongo died of a heroin overdose tonight?</description>
		<content:encoded><![CDATA[<p>Is it true that Robert Luongo died of a heroin overdose tonight?</p>
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		<title>Comment on PV3D Question by Dansfloyd</title>
		<link>http://bum1job.flashbum.com/question/93/comment-page-1#comment-22</link>
		<dc:creator>Dansfloyd</dc:creator>
		<pubDate>Wed, 12 Aug 2009 17:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://bum1job.flashbum.com/?p=93#comment-22</guid>
		<description>Hmmm, I have an idea, but not sure if its a solution or not. I would setup a null object for x/y/z reference. Then determine where that object lays in your PV3D world. So that if the object is in the viewfinder, it attaches your movieclip or whatever else. When its not in view it removes the movieclip, but keeps that null object data for future reference. That way it&#039;s only rendering coordinates when its not in view, rather than bitmapdata or something else... I don&#039;t know... i&#039;m still a noob when it comes to this kind of stuff... :)</description>
		<content:encoded><![CDATA[<p>Hmmm, I have an idea, but not sure if its a solution or not. I would setup a null object for x/y/z reference. Then determine where that object lays in your PV3D world. So that if the object is in the viewfinder, it attaches your movieclip or whatever else. When its not in view it removes the movieclip, but keeps that null object data for future reference. That way it&#8217;s only rendering coordinates when its not in view, rather than bitmapdata or something else&#8230; I don&#8217;t know&#8230; i&#8217;m still a noob when it comes to this kind of stuff&#8230; <img src='http://bum1job.flashbum.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Flash/HTML Question by Keith</title>
		<link>http://bum1job.flashbum.com/question/90/comment-page-1#comment-21</link>
		<dc:creator>Keith</dc:creator>
		<pubDate>Tue, 11 Aug 2009 14:39:56 +0000</pubDate>
		<guid isPermaLink="false">http://bum1job.flashbum.com/?p=90#comment-21</guid>
		<description>For some more information...

Here is a link to the .swf http://www.cerdec.army.mil/RDECOM_Web_Banner_800.html

It&#039;s a straight Flash piece, there is no XML or DHTML.

The reason for creating a single .swf for the drop downs is because this banner will serve as branding and will go on the top of all 9 of the commands under the main one. It needs to be easily incorporated into the pages of the underlying commands.

Any help would be appreciated.</description>
		<content:encoded><![CDATA[<p>For some more information&#8230;</p>
<p>Here is a link to the .swf <a href="http://www.cerdec.army.mil/RDECOM_Web_Banner_800.html" rel="nofollow">http://www.cerdec.army.mil/RDECOM_Web_Banner_800.html</a></p>
<p>It&#8217;s a straight Flash piece, there is no XML or DHTML.</p>
<p>The reason for creating a single .swf for the drop downs is because this banner will serve as branding and will go on the top of all 9 of the commands under the main one. It needs to be easily incorporated into the pages of the underlying commands.</p>
<p>Any help would be appreciated.</p>
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		<title>Comment on Loading SWFs Question by Dansfloyd</title>
		<link>http://bum1job.flashbum.com/question/87/comment-page-1#comment-20</link>
		<dc:creator>Dansfloyd</dc:creator>
		<pubDate>Mon, 10 Aug 2009 23:24:12 +0000</pubDate>
		<guid isPermaLink="false">http://bum1job.flashbum.com/?p=87#comment-20</guid>
		<description>Don&#039;t know if I understand the question completely, but if your just trying to load a SWF into another SWF, then just use the Loader class in AS3. Here&#039;s a good example http://www.iheartactionscript.com/loading-an-external-swf-in-as3/</description>
		<content:encoded><![CDATA[<p>Don&#8217;t know if I understand the question completely, but if your just trying to load a SWF into another SWF, then just use the Loader class in AS3. Here&#8217;s a good example <a href="http://www.iheartactionscript.com/loading-an-external-swf-in-as3/" rel="nofollow">http://www.iheartactionscript.com/loading-an-external-swf-in-as3/</a></p>
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		<title>Comment on Blitting Question by FlashBum</title>
		<link>http://bum1job.flashbum.com/question/81/comment-page-1#comment-18</link>
		<dc:creator>FlashBum</dc:creator>
		<pubDate>Sat, 08 Aug 2009 15:19:43 +0000</pubDate>
		<guid isPermaLink="false">http://bum1job.flashbum.com/?p=81#comment-18</guid>
		<description>Blitting, or the process of writing bitmap data directly to the display instead of using MovieClips is one of my favorite topics. I have been doing a lot of experimenting with bitmap manipulation before and here area  few resources that go me started:

&lt;a href=&quot;http://jessewarden.com/2005/11/blitting-double-buffering-for-tile-based-games-in-flash-flex-part-1-of-3.html
&quot;&gt;http://jessewarden.com/2005/11/blitting-double-buffering-for-tile-based-games-in-flash-flex-part-1-of-3.html&lt;/a&gt;

&lt;a href=&quot;http://www.8bitrocket.com/blog.aspx?BCATID=206&quot; rel=&quot;nofollow&quot;&gt;http://www.8bitrocket.com/blog.aspx?BCATID=206&lt;/a&gt;

Also here is a tutorial I wrote on bitmap compositing which goes over blitting&#039;s underlying concept of combingin multiple bitmaps to reder out a single image:

&lt;a href=&quot;http://www.thetechlabs.com/tutorials/flash/create-random-torn-photos-with-actionscript-30/&quot; rel=&quot;nofollow&quot;&gt;http://www.thetechlabs.com/tutorials/flash/create-random-torn-photos-with-actionscript-30/&lt;/a&gt;

Hope this helps.</description>
		<content:encoded><![CDATA[<p>Blitting, or the process of writing bitmap data directly to the display instead of using MovieClips is one of my favorite topics. I have been doing a lot of experimenting with bitmap manipulation before and here area  few resources that go me started:</p>
<p><a href="http://jessewarden.com/2005/11/blitting-double-buffering-for-tile-based-games-in-flash-flex-part-1-of-3.html<br />
">http://jessewarden.com/2005/11/blitting-double-buffering-for-tile-based-games-in-flash-flex-part-1-of-3.html</a></p>
<p><a href="http://www.8bitrocket.com/blog.aspx?BCATID=206" rel="nofollow">http://www.8bitrocket.com/blog.aspx?BCATID=206</a></p>
<p>Also here is a tutorial I wrote on bitmap compositing which goes over blitting&#8217;s underlying concept of combingin multiple bitmaps to reder out a single image:</p>
<p><a href="http://www.thetechlabs.com/tutorials/flash/create-random-torn-photos-with-actionscript-30/" rel="nofollow">http://www.thetechlabs.com/tutorials/flash/create-random-torn-photos-with-actionscript-30/</a></p>
<p>Hope this helps.</p>
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		<title>Comment on User Login Question by FlashBum</title>
		<link>http://bum1job.flashbum.com/question/74/comment-page-1#comment-17</link>
		<dc:creator>FlashBum</dc:creator>
		<pubDate>Fri, 07 Aug 2009 19:01:13 +0000</pubDate>
		<guid isPermaLink="false">http://bum1job.flashbum.com/?p=74#comment-17</guid>
		<description>Securely logging into Flash is not one of it&#039;s strong suits. I would suggest doing the login information server side or through a php script before you get into the content of your site. This is old but may help you out &lt;a href=&quot;http://www.sephiroth.it/tutorials/flashPHP/authentication/&quot; rel=&quot;nofollow&quot;&gt;http://www.sephiroth.it/tutorials/flashPHP/authentication/&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Securely logging into Flash is not one of it&#8217;s strong suits. I would suggest doing the login information server side or through a php script before you get into the content of your site. This is old but may help you out <a href="http://www.sephiroth.it/tutorials/flashPHP/authentication/" rel="nofollow">http://www.sephiroth.it/tutorials/flashPHP/authentication/</a></p>
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	</item>
	<item>
		<title>Comment on Jr Dev Question by FlashBum</title>
		<link>http://bum1job.flashbum.com/question/26/comment-page-1#comment-16</link>
		<dc:creator>FlashBum</dc:creator>
		<pubDate>Fri, 07 Aug 2009 18:01:34 +0000</pubDate>
		<guid isPermaLink="false">http://bum1job.flashbum.com/?p=26#comment-16</guid>
		<description>All signs point to no. Looks like Unity 3d and Silverlight will be the only games in town for true 3d on the web. I started turning blue while holding my breath for Adobe to catch up to director&#039;s plugin. Oh yeah Director had 3d too... Damn!</description>
		<content:encoded><![CDATA[<p>All signs point to no. Looks like Unity 3d and Silverlight will be the only games in town for true 3d on the web. I started turning blue while holding my breath for Adobe to catch up to director&#8217;s plugin. Oh yeah Director had 3d too&#8230; Damn!</p>
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	<item>
		<title>Comment on Flash SEO Question by Jonathan Campos</title>
		<link>http://bum1job.flashbum.com/question/43/comment-page-1#comment-15</link>
		<dc:creator>Jonathan Campos</dc:creator>
		<pubDate>Fri, 07 Aug 2009 05:33:26 +0000</pubDate>
		<guid isPermaLink="false">http://bum1job.flashbum.com/?p=43#comment-15</guid>
		<description>Shameless self promotion, but I do think I have a great solution. Check out my blog post on SEO and flex.

http://unitedmindset.com/jonbcampos/2009/01/27/deep-linking-seo-with-flex/</description>
		<content:encoded><![CDATA[<p>Shameless self promotion, but I do think I have a great solution. Check out my blog post on SEO and flex.</p>
<p><a href="http://unitedmindset.com/jonbcampos/2009/01/27/deep-linking-seo-with-flex/" rel="nofollow">http://unitedmindset.com/jonbcampos/2009/01/27/deep-linking-seo-with-flex/</a></p>
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	<item>
		<title>Comment on Professional Scientist Question by A. Scientist</title>
		<link>http://bum1job.flashbum.com/question/53/comment-page-1#comment-14</link>
		<dc:creator>A. Scientist</dc:creator>
		<pubDate>Fri, 07 Aug 2009 04:10:03 +0000</pubDate>
		<guid isPermaLink="false">http://bum1job.flashbum.com/?p=53#comment-14</guid>
		<description>Thank you, I will create a footnote in my scientific journal citing you.</description>
		<content:encoded><![CDATA[<p>Thank you, I will create a footnote in my scientific journal citing you.</p>
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		<title>Comment on Anonymous Question by FlashBum</title>
		<link>http://bum1job.flashbum.com/question/36/comment-page-1#comment-13</link>
		<dc:creator>FlashBum</dc:creator>
		<pubDate>Fri, 07 Aug 2009 03:50:05 +0000</pubDate>
		<guid isPermaLink="false">http://bum1job.flashbum.com/?p=36#comment-13</guid>
		<description>This should help you with when the right time for your dog to have sex is &lt;a href=&quot;http://www.ehow.com/how_2228000_breed-dog.html&quot; rel=&quot;nofollow&quot;&gt;http://www.ehow.com/how_2228000_breed-dog.htm&lt;/a&gt;.

As far as the male pregnancy question, I would suggest you watch this film &lt;a href=&quot;http://www.imdb.com/title/tt0110216/&quot; rel=&quot;nofollow&quot;&gt;http://www.imdb.com/title/tt0110216/&lt;/a&gt;.

Finally, put the gun down and just have a coke with a smile. Or skip the smile and  just have the coke.</description>
		<content:encoded><![CDATA[<p>This should help you with when the right time for your dog to have sex is <a href="http://www.ehow.com/how_2228000_breed-dog.html" rel="nofollow">http://www.ehow.com/how_2228000_breed-dog.htm</a>.</p>
<p>As far as the male pregnancy question, I would suggest you watch this film <a href="http://www.imdb.com/title/tt0110216/" rel="nofollow">http://www.imdb.com/title/tt0110216/</a>.</p>
<p>Finally, put the gun down and just have a coke with a smile. Or skip the smile and  just have the coke.</p>
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